My Projects


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Unreal Engine project

I worked a bit with Unreal Engine. I created a simple game using C++. You play as a knight and you protect a medieval town from enemies.

Adam Vlčko

Untitled laser sword game

One of my bigger projects in Unity was a game with a laser sword. This is my first game where I tried to merge 3D with 2D, making it a 2.5D game.


OpenGL & Vulkan engine

I created two rendering engines using C++, first with OpenGL and second with Vulkan. It included shadows, lighting and even PBR. In the picture you can see deferred shading.

Adam Vlčko

Physics engine

I created a physics engine from scratch using C++ and SDL. It included collision detection, gravity, friction, and more. In addition, I learned a lot-for example, about SAT algorithms, how collisions work, or how to prevent tunneling.


Soft body simulation

Using MonoGame (formerly Microsoft XNA), I developed a simple soft-body simulation in C#. By modeling each point as part of a spring-mass system, I was able to simulate realistic soft-body behavior.